Project: Catalepsy
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  • 🎮Project: Catalepsy
  • Game
    • 🌍Universe
    • 🎮Gameplay
    • ☠️Player
    • 🚪Gate
    • 🔥Infernal Abyss
    • 🩸Skills
    • ⁉️Resources
  • Economy
    • 💲Objectives
    • 🏬Marketplace
    • 🏁Competition
    • 💻Developers
    • 📂Economic scheme
  • Pre-sales
    • 🏬Investors
    • 🏁Players
  • Ecosystem
    • 🚀Launcher
    • 📚DAO
    • 🗺️Roadmap
    • 🎭Team
    • ❓FAQ
    • 🎭Official links
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  • Active income
  • Passive income
  1. Economy

Developers

Active income

Active revenue is essential to support the continued development of the game and ensure its quality and long-term sustainability. Here are some sources of active revenue that Cataplesia plans to implement:

  • Presales: Proceeds from presales are crucial to fund the continued development of the game and ensure its quality and longevity.

  • Battle Pass: Players unlock a variety of exclusive challenges and quests to earn unique rewards, which motivates participation and progression in the game.

  • Cosmetic sales: The sale of cosmetics through microtransactions provides additional, sustainable revenue to fund the game's ongoing development.

  • Sponsorships and partnerships: Partnerships with brands can generate revenue through in-game marketing or advertising agreements.

Passive income

  • In-game store: Implementing an in-game store to purchase cosmetic items, power-ups or convenience items will generate revenue.

  • Commissions on transactions: Take a small commission from all transactions within the ecosystem, such as NFT sales between players or transactions in the in-game internal market.

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Last updated 1 year ago

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