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🎭Team

Vision

Our vision is to be recognized as leaders in video game innovation, offering exciting and challenging experiences that captivate players worldwide and set new standards in the interactive entertainment industry.

Mission

Our company’s mission is to create video games that inspire players to immerse themselves in fascinating worlds. We strive to provide thrilling and memorable gaming experiences that push the boundaries of creativity and innovation, thus establishing a lasting connection with our player community.

Values

  • Innovation: We are committed to constantly seeking new ways to innovate and improve the gaming experience, exploring new technologies and concepts to deliver unique and exciting experiences.

  • Integrity: We act with honesty, transparency, and responsibility in all our operations and business relationships, maintaining the trust of our player community and partners.

  • Passion: We are passionate about creating games that inspire and excite players, dedicating our energy and creativity to every aspect of our work.

  • Community: We value and respect our player community, fostering an inclusive and collaborative environment where everyone feels welcome and heard.

  • Excellence: We strive for excellence in everything we do, from game design to customer service, constantly aiming to exceed expectations and deliver the best to our community.

Developers

The Catalepsy team is made up of a group of passionate and committed professionals with a clear vision to create a unique experience in the Web3 gaming world.

Game Design Department Ezequiel Piñero – Game designer trained under Julián Serravi (mentor with over 10 years of experience). With more than a decade in digital marketing, he brings a unique strategic perspective to game development. He also has experience in web design and interfaces. At Catalepsy, he created the game concept (GDD), core mechanics, and defined the world, story, and aesthetics. He also designed the user interface (UI) and player experience (UX), took on producer tasks, coordinating and leading the team during project development. Additionally, he defined the implementation of the blockchain layer. Technologies/Tools Used: Design: Figma, Notion Production: JIRA Communication: Discord Unity: ProBuilder, Canvas LinkedIn

Programming Department Miguel Calvache – Programmer with experience in 3D simulators and video game development. From 2014 to 2019, he was Project Manager and developer of a 3D artillery simulator for the Spanish Army (SAV), implementing client-server architecture. Since 2018, he has worked as a Unity Developer on various projects. He has knowledge of programming patterns and architectures, including Photon2 Pun, Unity Netcode, WebGL, and DOT with ECS in Unity. At Catalepsy, Miguel has programmed all the systems of the prototype. Technologies/Tools Used: Game Engine: Unity Architecture: ECS (Entity Component System) LinkedIn

Art Department Francisco Munuera – Concept artist and illustrator with several years of experience, specialized in character and environment design for video games. He has worked on illustration projects for books, comics, and mobile games. At Catalepsy, Francisco has served as Art Director, leading the creation of the game’s visual style. His passion for illustration and world-building drives his work. Technologies/Tools Used: Design Tools: Photoshop LinkedIn

3D Department Iván Girón – Generalist 3D designer trained in 3D animation film through Illusorium Animation Studios and CEU. He has 4 years of experience as a graphic designer and has worked in interior design. At Catalepsy, Iván designed the main protagonist, modeled characters, and directed the 3D department, establishing quality control of the models. Technologies/Tools Used: 3D Modeling: ZBrush, Maya, Substance Painter LinkedIn

Tomás Carrazoni (3D Character Artist) – Despite his short work experience, he has shown great skill in creating characters and environments. At Catalepsy, he has modeled all secondary characters and props, ensuring artistic quality and coherence in every element. Technologies/Tools Used: 3D Modeling: Blender, Substance Painter LinkedIn

Fran [Surname] – 3D Environment Artist. Specialist in creating 3D environments. At Catalepsy, he has modeled the game universe, ensuring visual coherence and immersion. He has also implemented the scenes in the engine, optimizing performance and artistic quality. Technologies/Tools Used: 3D Modeling: Blender

Animation Department Juan Manuel Garrido – 3D Animator & Rigger. At Catalepsy, he has developed rigging and animations for various characters, ensuring fluid and expressive movements. He is also noted for his willingness to collaborate and support the team creatively. Technologies/Tools Used: Rigging & Animation: Blender LinkedIn

Javier Rebollo – 3D animator constantly training and passionate about creativity and narrative. At Catalepsy, he has created animations for various characters, bringing fluidity and expressiveness to their movements. His interest in writing and storytelling allows him to explore new ways to bring characters to life. Technologies/Tools Used: Rigging & Animation: Blender LinkedIn

Sound Design and Music Department Luis Menchaca – Sound designer. Audio engineer specialized in creating immersive sound experiences in video games. With training in Digital Music Production and international experience, he has dedicated his career to perfecting sound design in games. At Catalepsy, Luis has worked on sound effects (SFX), adding depth and atmosphere to the game universe. Technologies/Tools Used: Audio: FMOD, Logic Pro LinkedIn

José Conejero – Music Composer Talented composer with extensive experience creating soundtracks for series and documentaries. His work has been recognized and awarded in various international contests. Some of his major awards include:

CUY’VAL DAR – Best Soundtrack at the Akademia Music Awards (Los Angeles, USA)

RITUALS – Best Score at the Cinematographic Awards Canada

RITUALS – Best Soundtrack at the Oniros Music Awards (New York, USA)

OVERTURA D’UNA TERRA BLANCA – Best Score and Best Soundtrack at the Tabriz Music Awards (Iran) At Catalepsy, he has composed the soundtrack, giving the game a unique and immersive musical identity. Technologies/Tools Used: Audio: Logic Pro LinkedIn

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